Saturday, February 15, 2014

Social Media

I selected the Diigo group Social Media in Higher Ed. I thought this group was fitting for what we are learning about this week. Also, it appears as though there are many tools here for educators who plan on using social media. I think that social media has the uniqueness that it can appeal to both young and older generations. I think that younger generations will enjoy using social media in education because they are familiar and know how to use it. I think that perhaps older generations may like using social media because it will give them the chance to engage more with their classmates. Perhaps people who are older may not have as much time to do traditional group meetings and may use social media as a means to work with classmates. One of the many positives of using social media in education is that it will engage students.However, as positive as social media is i is also negative. There are many concerns about the legal ramifications of social media. Students are usually not taught about the ethics of posting to social media sites. They need to learn the appropriate ways to use these sites. There are also concerns about the privacy of students with social media. Students need to be taught the appropriate uses of the privacy settings. I spend most of my time on Facebook and or twitter. I believe that these 2 networks are the commonly used. The benefit to using these 2 networks are that I am able to effectively gather information if I need to for class and or work. I am able to network with people who I would not usually work with otherwise. However, the downfall is that I have to be very careful about what I post and or say on the web. I have heard that posting certain things online can keep you from getting a job. Actually when I was in high school I was friends with a girl who worked at the Cleveland Clinic and she was fired for saying they were disorganized on Facebook.

Saturday, February 8, 2014

Gaming

My thoughts 

I think that gaming in the classroom is a great way for students to learn. I know for me if there was gaming when I was in K-12 it would have made it easier for me to learn. I am not the student that can just sit down and read a book. Things with Virtual Augmentation would have made it easier for me to have been engaged the material. I also think that using gaming gives students the unique ability to experience things they could not experience from a textbook. Students have the ability to experience what happened in the book by seeing it. I would also like to point out that certain types of games can help students who may have different types of disabilities. In the video School Use Games for Learning and Assessment it talks about how the games can engage students with disabilities such as ADHD. I still have questions of how these games can help students who have certain disabilities such as vision or hearing loss. It would be interesting to see how many of these games/ virtual environments are either captioned or audio described. I however, see a great use for perhaps students who have Autism. This past summer I went to National AHEAD conference to learn about how to accommodate students with disabilities at the Higher Education level. One of the workshops that I went to talked about a student who maybe has problems presenting in front of the class.  I wonder if platforms such as second life (http://secondlife.com/) where a student can attend a virtual classroom may help this student. Perhaps students with certain disabilities may be able to communicate and work online better than in a face to face environment. I will be interested to see if this changes with the new use of UTXNET at The University of Toledo.

McDonald’s the Game

This game is a simulation on how the McDonald’s corporation works. This game is set towards Middle School Aged kids. In the game you must manage the money, buy livestock and crops, manage employees and keep everything running. This effectively would teach students how to not only multi-task but how to a business is run. Student would learn how to manage a budget and perhaps would be prepared for a similar job they may have in High School. While not all students will work at McDonalds many corporations are run in the same way. According to the McDonald’s website they have been highly criticized for negatively impacting society. The game is to explain to young people “that this is a price to pay in order to preserve our lifestyle,”(2006)


Minecraft

This game is where people can build structures out of breaking and placing blocks. The structures are to protect the player from the monsters in the game. The game has grown large to included players working together to build imaginative things. This game can be played on a gaming system, a computer or a smartphone. The game was originally created as placing and breaking blocks in a 3D world. Now the game includes a multi-player mode where the world is more dangerous. Since this game is so big and had so many players the system could not handle all of the players and the servers crashed. As technology increased so did the game. The game has gotten much recognition from non-players via YouTube and Twitter. The game as it stands today allows players to make musical parody’s, hunger meters, advanced combat and is open source on Android devices. As technology continues to change the game will continue to change with it. “The rest is in the future! And there’s a lot more to cone,” (Mojang, 2009-2013).


Simschool
This interactive game allows teachers to analyze student’s individual learning needs and gather data for effective teaching. The teachers can explore what parts of their instructions work and what techniques they can use to build a stronger classroom. Though this program the teachers can improve their teaching skills but also can better impact the learning capabilities of the students. They are able to dive deeper into the learning experience and see where students may be struggling. This will allow the teachers to become more engages and make the learning experience to the individual students. Simschool’s are currently being used at 115 different institutions with users in over 147 countries. These schools include both schools in the K-12 systems as well as Higher education. Some of the larger schools that are already using this program include but are not limited to Purdue, University of Mississippi, University of Nairobi and the Hong Kong Institute of Education.


Benefits to using gaming technology


There are many benefits to the sites like the ones I mentioned above.  I believe the main benefit to this is the engagement of students. According to the Horizon Report this type of technology can bring learning into a student’s personal space. IT can help them understand and scale learning down into something that is easy to work with. The use of this online technology can bring learning into student’s everyday life. This technology is similar to the use of the technology in London. The London museum system is making it so that people can experience what happened in streets of London with the use of a smart phone. There is a historical overlay to the modern day buildings that helps explain the past of London. By introducing this technology into the school systems it would almost ensure that any student who learns hands-on is not left behind. McKinley Technology school is already using this type of learning in their curriculum and is having success. The school ties basic things into this type of learning such as math and history. Students can gain a better understand of what is being taught to them by sending it to them in a different way. Another reason why I think this technology is important is because it allows students to be creative. In many of these virtual environments students can create their own avatar or their own city. At McKinley Technology School students are working with game designers to create whole educational games. In one case a cancer patient’s wish was to make a video game talking about how cancer affects kids. The game allows kids to virtually fight off cancer and shows parents and surrounding people who children view cancer. This type of technology needs to be utilized not only in the K-12 and Higher Educational environment but as well as the professional environment. This could be used for doctors or nurses to learn the most effective ways for working with patients. There was in two videos where virtual simulations were used to help veterans deal with both physical and mental pain. The educational benefits of this are endless and should be used.

References

Edupotia. (Producer) (2010). No gamer left behind[Web]. Retrieved from http://www.youtube.com/watch?v=U-GVEANUEVo

New Media Consortium. (2011). Horizon report. Retrieved from http://utetpt5550.pbworks.com/w/file/fetch/49357936/2011-Horizon-Report(2).pdf

New Yorker Video. (Producer) (2008). Not a game[Web]. Retrieved from http://www.youtube.com/watch?v=R6kl2BuhKmM



Saturday, February 1, 2014

controversial and ethical issues

There are many controversial and ethical issues related to using internet in the classroom. I however, believe that the main issue that coincides with using internet in the classroom is the issue of Copyright. Copyright is appears to be a consistent problem from open source material, electronic text books, and creative commons. The question that everyone is asking is can I use this material without being in violation of copyright?

Open content first started in colleges with schools such as MIT making free open online courses. Now open content has started to trickle its way down into the K-12 school systems. Free and open online content is important in the K-12 world because it can help the teachers so that they do not have to reinvent the wheel. Teachers can use open content to add new materials to their courses and according to the Horizon report (2011) stay current in their area of expertise.  This raises the controversial question on if K-12 schools should really be using textbooks. Textbooks can be very expensive and with the material always changing perhaps it is more advantageous to use online textbooks such as Wikibooks.  According to the Horizon Report (2011) there is one online school in Utah that is already using all open content for their curriculum  and “ conduct one-on-one tutoring with every student” to focus on personal responsibilities. Many schools are following this same model and blending the online content with the in class content.  The online free open books for students are where the lines start to blur on ethics.

Open content and free content is generally the same thing which according to Wikipedia is work that does not have legal restrictions on people’s freedom. Copyrighted material must be declared as free within the licensing agreements for the work.  Copyrighted material protects the author or creator of the work for a period of time after the work enters the public domain. The material must only be copies or modified with the permission of the creator unless it falls under the category of fair use. Fair use is used many of times in educational settings. Fair use may pertain but is not limited to teaching, research, news and criticism. According to the Library of Congress (2012), when looking at copyright cases the government considers the following four factors.
1.      The purpose and character of the use, including whether such use is of commercial nature or is for nonprofit educational purposes
2.      The nature of the copyrighted work
3.      The amount and substantiality of the portion used in relation to the copyrighted work as a whole
4.      The effect of the use upon the potential market for, or value of, the copyrighted work
The term fair use is also used a lot in conjunction to the Chaffy Amendment or Section 121 of the Copyright Act. The Chaffy Amendments specks specifically to the recreation of text in an accessible electronic text format for students with disabilities. According to the Chaffy Amendment the reproduction of work for the “exclusive” use of persons who are blind or have a disability is not an infringement of copyright. However, the title use must be requested from the publisher and must not be distributed to anyone beside the person with the documented disability and must contain the copyright information. The Chaffy Amendment originally was only written to encompass K-12 schools but now is having more movement toward the Higher Education sector with the recent court case of the Author Guild v. Hathi Trust. In October of 2012 the court ruled in favor of the Hathi Trust for digitizing thousands of textbooks for 3 purposes full text search, preservation and access to persons with disabilities. The ruling has been appealed by the Authors Guild based on the decision t1o favor the Hathi Trust. The final ruling for this court case will help shape the way universities provide electronic text to students with disabilities. As of right now there is no ownership on the publisher’s part to provide accessible electronic material. Not 1 textbook provided from a publisher is 100% compliant with screen reader access.  This becomes more interesting with the use of 3rd party content and material that cannot be changed because there is no way to add a description to a picture on a website that you do not own. Copyright aside there are programs that give creators of content the ability to choose how they want their content recognized.
Creative commons allows the creator of their work to choose the way that want to give permission to reuse their work. This may mean the creator just tells the user that wants to reuse the work you can use it with but just include that I created it. People can create new things or reuse the material and share licenses. The use of creative commons can help with teaching and learning because a lot of the content can be used or the copyright is spelled out. I believe that the use of open online content for the purposes of teaching makes it more cost efficient and more particles for the schools. I think that many times especially in K-12 schools they cannot afford new textbooks. The material changes so quickly that the textbooks and the money needed to purchase them isn’t available. The ability to have open content gives the student a better learning experience.