My thoughts
I think that gaming in the classroom is a
great way for students to learn. I know for me if there was gaming when I was
in K-12 it would have made it easier for me to learn. I am not the student that
can just sit down and read a book. Things with Virtual Augmentation would have
made it easier for me to have been engaged the material. I also think that using
gaming gives students the unique ability to experience things they could not experience
from a textbook. Students have the ability to experience what happened in the
book by seeing it. I would also like to point out that certain types of games
can help students who may have different types of disabilities. In the video
School Use Games for Learning and Assessment it talks about how the games can
engage students with disabilities such as ADHD. I still have questions of how
these games can help students who have certain disabilities such as vision or
hearing loss. It would be interesting to see how many of these games/ virtual environments
are either captioned or audio described. I however, see a great use for perhaps
students who have Autism. This past summer I went to National AHEAD conference
to learn about how to accommodate students with disabilities at the Higher
Education level. One of the workshops that I went to talked about a student who
maybe has problems presenting in front of the class. I wonder if platforms such as second life (http://secondlife.com/)
where a student can attend a virtual classroom may help this student. Perhaps
students with certain disabilities may be able to communicate and work online better
than in a face to face environment. I will be interested to see if this changes
with the new use of UTXNET at The University of Toledo.
McDonald’s the Game
This game is a simulation on how the McDonald’s
corporation works. This game is set towards Middle School Aged kids. In the
game you must manage the money, buy livestock and crops, manage employees and
keep everything running. This effectively would teach students how to not only
multi-task but how to a business is run. Student would learn how to manage a
budget and perhaps would be prepared for a similar job they may have in High
School. While not all students will work at McDonalds many corporations are run
in the same way. According to the McDonald’s website they have been highly
criticized for negatively impacting society. The game is to explain to young
people “that this is a price to pay in order to preserve our lifestyle,”(2006)
Minecraft
This game is where people can build structures
out of breaking and placing blocks. The structures are to protect the player
from the monsters in the game. The game has grown large to included players
working together to build imaginative things. This game can be played on a
gaming system, a computer or a smartphone. The game was originally created as
placing and breaking blocks in a 3D world. Now the game includes a multi-player
mode where the world is more dangerous. Since this game is so big and had so
many players the system could not handle all of the players and the servers crashed.
As technology increased so did the game. The game has gotten much recognition
from non-players via YouTube and Twitter. The game as it stands today allows
players to make musical parody’s, hunger meters, advanced combat and is open
source on Android devices. As technology continues to change the game will
continue to change with it. “The rest is in the future! And there’s a lot more
to cone,” (Mojang, 2009-2013).
Simschool
This interactive game allows teachers to analyze
student’s individual learning needs and gather data for effective teaching. The
teachers can explore what parts of their instructions work and what techniques
they can use to build a stronger classroom. Though this program the teachers
can improve their teaching skills but also can better impact the learning capabilities
of the students. They are able to dive deeper into the learning experience and
see where students may be struggling. This will allow the teachers to become
more engages and make the learning experience to the individual students.
Simschool’s are currently being used at 115 different institutions with users
in over 147 countries. These schools include both schools in the K-12 systems
as well as Higher education. Some of the larger schools that are already using
this program include but are not limited to Purdue, University of Mississippi,
University of Nairobi and the Hong Kong Institute of Education.
Benefits to using gaming technology
There are many benefits to the sites like the ones I mentioned
above. I believe the main benefit to
this is the engagement of students. According to the Horizon Report this type
of technology can bring learning into a student’s personal space. IT can help
them understand and scale learning down into something that is easy to work
with. The use of this online technology can bring learning into student’s
everyday life. This technology is similar to the use of the technology in
London. The London museum system is making it so that people can experience
what happened in streets of London with the use of a smart phone. There is a historical
overlay to the modern day buildings that helps explain the past of London. By
introducing this technology into the school systems it would almost ensure that
any student who learns hands-on is not left behind. McKinley Technology school
is already using this type of learning in their curriculum and is having success.
The school ties basic things into this type of learning such as math and
history. Students can gain a better understand of what is being taught to them
by sending it to them in a different way. Another reason why I think this technology
is important is because it allows students to be creative. In many of these virtual
environments students can create their own avatar or their own city. At
McKinley Technology School students are working with game designers to create
whole educational games. In one case a cancer patient’s wish was to make a
video game talking about how cancer affects kids. The game allows kids to virtually
fight off cancer and shows parents and surrounding people who children view
cancer. This type of technology needs to be utilized not only in the K-12 and
Higher Educational environment but as well as the professional environment. This
could be used for doctors or nurses to learn the most effective ways for
working with patients. There was in two videos where virtual simulations were
used to help veterans deal with both physical and mental pain. The educational benefits
of this are endless and should be used.
References
Edupotia. (Producer) (2010). No
gamer left behind[Web]. Retrieved
from http://www.youtube.com/watch?v=U-GVEANUEVo
New Media Consortium. (2011). Horizon report. Retrieved from
http://utetpt5550.pbworks.com/w/file/fetch/49357936/2011-Horizon-Report(2).pdf
New Yorker Video. (Producer) (2008). Not
a game[Web]. Retrieved from http://www.youtube.com/watch?v=R6kl2BuhKmM
Andrea - I agree that if gaming were more prevalent throughout my K-12 education I would have definitely progressed differently. Though I did play Oregon Trail which incorporated geography, history and math concepts. I am so glad that you pointed out the benefits of gaming in regards to students with disabilities, Autism in particular. There are so many software programs proven to assist these students, especially those compatible with iPads and iPods. A friend of mine has a son who is Autistic and has been awarded a free iPad through iTaalk, an autism foundation. The applications related to Autism assist children in their communication skills and learning overall. I did not research McDonalds The Game prior to reading your post, but find it interesting that they would openly discuss their negative impact on society. This is a way for them to give back to society and explain themselves in the form of a game. As you discussed, the skills utilized in this game can be translated in other venues of business and life as a whole. We as educators will definitely need to improve our understanding of technology and it's availability to adequately teach our students through this enhanced IT-based environment.
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